#include "stdafx.h"
#include ".\Handler_CG_CONNECTION.h"
#include <Struct.h>
#include <PacketStruct_DG.h>
#include "Field.h"
#include "PlayerManager.h"


Handler_CG_CONNECTION::Handler_CG_CONNECTION()
{
}

Handler_CG_CONNECTION::~Handler_CG_CONNECTION()
{
}
